This is a list of all available types of pickups. Z_POS = end // spawn pickupĠ0A0: store_actor $PLAYER_ACTOR position_to X_POS Y_POS Z_POSĠ213: PICKUP_HANDLE = create_pickup PICKUP_MODEL type 2 at X_POS Y_POS Z_POS Pickup types The following example, using Sanny Builder, will spawn a type 2 adrenaline pickup close to the player character. Passing the limit will no longer spawn anymore pickups but the game will not crash. The maximum number of pickups that can be spawned in GTA III and Vice City is 336 and in San Andreas is 620. This opcode spawns a pickup at the coordinates point that can be "collected" by the player. Description Creates a pickup Syntax 0213: = create_pickup type at Pickup.Create(, ,, ) Parameter Valid model index as defined in the IDE file also acceptable is model's DFF name with a hash character Type ( see below) X-coordinate Y-coordinate Z-coordinate (or ≤ -100.0 for ground z + 0.5 units) Variable to store the handle of the pickup Native analog CREATE_PICKUP
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